The HEX Object 5/8

May 22, 2016By IanNews No Comments

I spent this week refining some of the techniques taught during the last class. I started by rendering a bunch of new set of assets, playing with different materials, environment maps and vray displacement mod. I wanted something that looked more oppressive, almost threatening. I also wanted the objects to feel more tactile so I experimented with different textures, looking at reference images of fractured glass and ferrofluids.

Golden frame 1

Golden frame 2

Golden frame assets

The HEX Object 4/8

May 2, 2016By IanProjects No Comments

Now it’s getting interesting. While Ash has dived into Cinema4D. I’ve had a play with C4D but decided to take the opportunity to explore a different route. I’m a 3dsMax man, its core to my everyday production pipeline. That said, I’ve never used it quite the same way that Ash uses C4D. I think theres alot of potential so I’m going to pick up VRay RT, expand my knowledge of VRay lighting, materials and rendering, also perhaps learn some Pflow and generally improve my own 3dsmax workflow. I also have access to a bunch of 3rd party plugins that I think are gonna come in handy.

 

I spent a few evenings experimenting with VRayRT and wrote a few Maxscripts to help speed up workflow, scripts to quickly save renders, sort layers, setup look at constraints, link modifier gizmo to helpers, etc. Anything to cut out the fiddly bits. Also made a little interface to list and run my scripts from.

 

After I had a good workflow going I began playing with different materials, set up a few Pflow systems and experimented with some of the different photoshop techniques. I  used Magic Bullet’s Looks  in photoshop to add things like diffuse lighting, chromatic aberration, film grain and lens distortion.
Finally I put the techniques into practice and produced a full resolution frame.

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3D Asset Army

The HEX Object 3/8

March 30, 2016By IanNews No Comments

I’ve used Photoshop plenty, but Illustrator… not so much. After using Photoshop for so long Illustator feels like drawing with my left hand. So here’s some practice, doodling shapes and lines, trying to fill the whole page. Practice, practice, practice….

Thumbnail Sketches

Illustrator Sketching

Illustrator Sketching

 

The HEX Object 2/8

March 13, 2016By IanProjects No Comments

I’ve been collecting reference images as muse and inspiration as well as for use as textures to composite with renders. Ash also talks through collecting together a selection of fonts. He gives a few parameters for what to look out for but at this stage its hard to know what will work an what won’t so I collected a few different kinds.

udd_ref_muse

Useable ref

udd_ref_all

The HEX Object 1/8

March 2, 2016By IanNews No Comments

I’ve enrolled on Ash Throp’s 8 week course ‘UI and Data Design for Film’. The course has a focus on Illustrator and C4D, neither of which I have much experience with.  Ash also has some interesting approaches to creativity through experimentation so theres lots of exciting new things to play with! But first, thumbnails and a Mural.ly of ideas.

Sketchbook

HEX Thumbnails

 

 

Inktober & Rainy Days

October 27, 2013By IanSketchbook No Comments

I jumped into Inktober with good intentions, but between work, L.A. Noire and taking out of focus pictures of rainy windows… well I havn’t gotten very far. But Octobers not over yet!





Rainy Days




Finish Line

May 16, 2013By IanNews No Comments

Its done. Finished. Finito.

10 weeks ago Neil & I started on our entry for the Polycount Escape challenge. It seemed like the perfect amount of time, 10 weeks, to be honest I still think it is, but it flew past pretty quickly. We worked pretty steadily up until that last couple of weeks, then with a few late nights, and one all nighter by Neil, we pushed ourselves over the finished line.

I had the intention of blogging the process. But when you’re in thick of it, waist deep in pixels and polygons, blog posts fell by the wayside pretty quickly.

We did keep our thread on Polycount updated, so I’ll be making some post-dated blog posts showing the work in progress. I also hope to come back to it and do a post-mortem and take a look at the things that we have learnt. I also started work on a camera move in Matinee, which I really want to return too and finish.

Below you’ll find the images that formed our final submission.

Sushi Run - Beauty Shot 1

Sushi Run - Beauty Shot 2

Sushi Run - Lighting and Post FX

Sushi Run - Concept Art

Sushi Run - Asset Page 1

Sushi Run - Asset Page 2

Sushi Run - Texture Sheets

Torii Update!

May 11, 2013By IanProjects No Comments

1 day left and Neil made the observation that with the change of composition and lighting a lot more attention was now being brought to the torii. I woke up this morning to find he’s pulled an all-nighter and completely re-done the model and texture work.Its made a massive difference and they look great!

Torii Asset